2021 Autumn
KTH course DM2799 Advanced Projectcourse in Interactive Media Technology
Drunk driving is one of the most common reasons for road accidents. To tackle this issue, various solutions such as in-car breathalyzers are on the market. However, the breathalyzer method used in existing breath alcohol ignition interlock devices (BAIIDs) can easily be cheated. In this study, a web-based maze game was designed to detect the influence of alcohol in users, through recognizing their cognitive and motor skills. Additionally, the developed prototype was evaluated through a qualitative online survey. The survey results show the potential to replace existing devices with a mobile game, and point out possible directions to improve the current prototype so that it can be used as a valid ignition interlock device (IID) in the future. Due to law restrictions, the prototype could only be analyzed in a limited test environment with sober participants, resulting in no statistical evidence that the method used in this study could determine blood alcohol concentration (BAC) in a driver. Finally, eye-tracking was also integrated into a later version of the prototype, which was not evaluated in this study.
Contribution
This is a group project cooperated with 2 other KTH students. In this group, I was responsible for the integration of the eye-tracking technique, data analysis and the Latex typesetting of the final project. Besides, I jointly worked with another group member on the game development, in which I focused on the random maze generation and the implementation of different game states.